Friday, 11 October 2013
Monday, 23 September 2013
Wednesday, 15 August 2012
MACHINE(Game)........XNA 2D
The objective of the game is to ring the bell hanging at the end of the screen by using energy generated by the cannon bullet in the beginning of the screen.Player can use objects in the list at the top of screen and arrange it like a chain as to shift bullet energy to the bell.
Softwares used:
Visual Studio 2010.
XNA Game Studio.
Photoshop CS3
Screen Shots:
GamePlay:
Monday, 9 July 2012
Draw And Play(DAP) --- Directx 2D
DRAW & PLAY:
Draw & play was my second game created using Direct X.This is a puzzle game.Winning condition is that player has to put the ball into the bucket.Player has to draw the lines and let the ball fall into the bucket. Total levels are 8.
Software used:
Visual Studio 2010
Direct X SDK
Photoshop CS3
Screen shots of the game :
Game Play of the game:
Flowers---Directx 2D
Flower Game:
This is my first game created in Direct X .This is the game collecting flowers based on the colors,shapes and inner colors.Winning condition is to collect minimum flowers of each color with in time.Lose if u r not collecting flowers with in time. Total levels are 3.
level-1:collect flying flowers with there respective colored buckets.
level-2:Flowers has 2 colors.collect inner color of flower into the buckets.
level-3:Collect flowers as per shapes of flowers .
Software used:
Visual studio 2010
Direct X SDK
PhotoShop CS3
Screen Shots of the Game:
Game Play Video:
MACHINE(Prototype)-----XNA 2D
MACHINE :
This is my game prototype created using XNA.This game is based on physics and simulation.player has to place the objects as per energy is shifting one object to another.cannon is the only energy generator.we have to shift energy as it reaches to end task.
Software Used:
Visual Studio 2010
XNA Game Studio 4.0
PhotoShop CS3
Screen Shot of Game:
Game play Video:
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